Project X Zone (Video Game)Project X Zone (pronounced Project Cross Zone) is a Turn- Based Strategy. Crossover game for the Nintendo 3. DS console, featuring characters from the companies Capcom, Namco Bandai and Sega (and later Nintendo in the sequel) and co- developed by Monolith Soft and Banpresto. It's a Spiritual Successor (and an outright sequel, plot- wise) to Namco . The fighting engine seems to be closer to the Endless Frontier games. The main playable characters are paired off into units of two, performing pre- made Combination Attack strings at your command, while solo characters can be attached to each unit for support attacks. The opening is animated by Studio Trigger, formed from former Studio Gainax employees, who would later go on to make Kill la Kill.
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The complete game was released in stores and the e. Shop June 2. 5th, 2. The sequel, Project X Zone 2: Brave New World, was released in Japan in October of 2. North American and European release in February of 2. No relation to another Project X or X Zone. Or the Super Scope Light Gun Game for the Super Nintendo Entertainment System also called X Zone.
Hood (Bulleta)Devil May Cry: Sin Scythe, Nelo Angelo. Captain Commando: Druk, Shtrom, Shtrom Jr., Carol, Brenda, Z, Wookie, Eddy. Mega Man X: Vile Mk- II (VAVA Mk.
II), Goliath Ride Armor (Brown Bear), Sigma (X4 Body)Resident Evil: Pincer, Tricorne, Ustanak. Strider: Solo, Tong Pooh. Star Gladiator: Vector, Black Hayato. Street Fighter: M. Bison (Vega)Bandai Namco, first game. Goblin, Stehoney, (Fiend/Statue/Sphinx) Menhir, Headhunter/Headless King, He.
A- Z, Break. Virtua Fighter: Dural. Yakuza: Aggro, Hermit, Arahabaki Prototype, Diptera. Nintendo (Second game only) Original Characters, second game. Sheath Blue/Red/Orange Hatter, Sword, Hyakugami, Eighteen/Eighty Eight, Fifteen/Fifty Five, Twelve/Twenty Two, Nine Nine.
Byaku. Shin Minor Characters Capcom, first game. Capcom, second game. Bandai Namco, first game. Bandai Namco, second game. Sega, first game Sega, second game Nintendo, second game only This game provides examples of: Absurdly High Level Cap: Both games have a level cap of 9. Acrofatic: Drei's pretty limb for a big guy. As in doing a Wall Jump in thin air.
Action Initiative: In the first game, units act in order of their speed stat on each turn and a number of characters learn skills that allow them to jump the queue by boosting speed. The sequel replaces this with . Aya- me and Vile are notable examples. This also happens to Saya in the sequel to some degree, although Reiji still tells her to go to hell. Ambidextrous Sprite: Averted for characters that have very noticeable asymmetric elements, like Reiji's white hair and scar, Zero's insignia, and Majima's eyepatch, but played straight for characters with smaller details like Xiaomu's zippers. Anime Theme Song: . The international release replaces the song with a generic bgm that only vaguely resembles it.
Already Met Everyone: Quite a few characters know each other already, even if they're not from the same canon as they are characters that already met each other in. Namco . This is because the game sets up numerous verses and realms where people actually know each other. All of the regular fighters and people note Street Fighter, Tekken, Virtua Fighter, Fighting Vipers, Rival Schools, Resident Evil, Dead Rising, Zombie Revenge, Dynamite Cop, Ace Attorney and Yakuza all hail from the same Earth, whereas the games with demons note Darkstalkers, Ghosts 'n Goblins, and Devil May Cry all associate with the same Makai realm, and Valkyrie belongs to the heaven above the Makai Realm.
Additionally, the more futuristic franchisesnote Megaman X, Megaman Legends, Cyberbots, Xenosaga and Space Channel 5 come from different points of the fighters' Earth's future. Anti- Frustration Features: In the mission where he first appears as a boss, Seth will arbitrarily never target your newest unit with his special or MAP attacks, and against all expectations that unit being K Oed isn't a losing condition. This all seems to be because said unit appears way out in the boonies of the map and the rest of the team has to go through two bosses and a full compliment of mooks before they can provide backup.
But in new game hard mode, he will attack the new unit with his special. Anti- Grinding: Since the first game doesn't let you replay stages, you can't be at a higher level than the game expects you to be. Averted in the second game, where you can keep replaying challenge stages as many times you want, allowing you to max out your levels at your leisure if you feel like it.
Arbitrary Headcount Limit: Averted. Unless the party has been split up for plot reasons (and even then, they're usually split across several different dimensions) everybody in the party participates in every battle. Played straight in the sequel where you generally can't use your entire party even when they're all available, but you can choose what members to use. Arc Number: 1. 01 in Brave New World. Armed Legs: Both the Original Generation heroes have a pair each.
Kogoro has wire- blades, while Mii has guns. Armor Is Useless: Subverted to hell and back with Arthur. Artifact of Doom: i. I Oros Phlox really does act as the . Thank goodness for Friendly Fireproof. Art Shift: For most characters, this is the first (possibly only) time they have been rendered in Sprite form. Ascended Extra: Flynn and Vashyron are upgraded to partners for Yuri and Zephyr in the sequel, including getting character artwork.
Ascended Meme: Vashyron's infamous dance and Zero's equally infamous line from X4. Jill also manages to stop Chris in mid- sentence before he could mention a certain kind of sandwich. Assist Character: Solo Units function as this. Another nearby Pair Unit not in play can be this too, to the active pair. Devilotte, Ulala and Tron even bring up their own assists.
Ass Kicks You: Valkyrie's final support attack has her land on her butt when she's gigantic. Reiji & Xiaomu's Block- breaking movie has Xiaomu using her butt to break an enemy's shield, notably on higher- leveled enemies and sub- bosses/bosses. Awesome, but Impractical: No selling attacks. Sure, you nullify the attack of the opponent, but it costs a whopping 6. And if an enemy knows a Limit Break (which are usually the bosses of the game), you don't even get to choose to either defend, counter attack, or No Sell it. Certain units and equipment increase XP gain rate, making it more affordable than believed. Also, the bosses will always counter with a Limit Break if their gauge is at 1.
Normal Attack, making their pattern fairly predictable. This is further relaxed in the sequel, where counter actions and character- specific buffs consume SP instead of XP, which is only used for Mirage Cancels, Limit Breaks and aforementioned no selling attacks. Mirage Cancels themselves might also be seen as this: they allow you to cancel your current attack, gain an additional attack and slow down the enemy's fall so that you can time your Critical Hits easier, but by default they cost 1. XP to perform, meaning that using it even once denies you the opportunity to use your characters' Limit Break. That being said, Red Mirage Cancels also exist, which is what you get instead of a normal one if you use the Mirage Cancel at a specific point in the attack: they only cost 5. XP to do with no real drawbacks, but if you mistime them, you'll potentially lose out on a lot of damage since most cancel points are early in the attack and you still lose the full 1. XP. There are also passive skills that further reduce Mirage Cancel costs, dropping them as low as 2.
XP or so in case of a Red Mirage Cancel. Back from the Dead: Out of the ones who died in Namco . Doesn't stop them from kicking a lot of ass.
Bag of Sharing: Even if say, a part of the party is at one world, somehow the other party members can still access the same items that the others had in a different world. Very egregious after finishing the stage when you get Kurt, Riela and Valkyrie.
Battle Baton: Mii's weapon is a rifle, but she sometimes twirls it as if it were a baton during her attacks, and she is a cheerleader. Battle Couple: Let's see, Haken and Kaguya, Reiji and Xiaomu, Oogami and Sakura, Touma and Cyrille, do we really need to go on? The Battle Didn't Count: Like Namco . This also applies to their respective enemies (such as Mokujin, Solo or Shtrom Jr.), who were also present in Namco . Fortunately, the full 3.
D levels slide around with proper perspective, and you can wiggle the camera a bit from its default isometric viewpoint, so it's not too hard to explore. Better Than a Bare Bulb: The script takes advantage of having characters from various Earth- like yet contradictory worlds to mercilessly lampshade everything it can about every franchise that make an appearance. Big Bad: While Due is the main antagonistfor most of the game, the true villain is Meden Traore. And in the sequel, at first it's Saya, but later it's revealed to be Byakushin. Big Good: Aura is treated as such, particularly during the story arc that focuses on reuniting her fragments. Mii Koryuji is this trope story- wise, since most of the game's plot revolves around her.
Reiji Arisu reprises his role as this in the sequel, now that Kogoro and Mii are out of the picture. For example, on the soundtrack CD, .
Blood sprays are visible in multiple attacks, whether it involves stabbing the enemy in an exaggerated manner or slamming them onto something sharp. Blown Across the Room: Everyone (including villains) does this. Boke and Tsukkomi Routine: A lot of conversations in battle will be like this. Book Ends: The beginning of the game shows Mii exiting her house meeting up with Kogoro in the morning.
The ending shows that they both go inside the estate at sunset. The first prologue chapter is titled . The final chapter is titled The Wing Wanderers - though the significance of this is kinda lost in the localization. Boot Strapped Theme: Almost all returning characters from Namco X Capcom retain their themes.